I am a 3D environment and material artist who is currently living in Norfolk.
Enthusiastic and dedicated 3D Artist with over 7 years of experience creating high-quality, photorealistic assets for real-time environments and game production pipelines. Highly proficient in Autodesk Maya, Substance Painter, Substance Designer, ZBrush, and Adobe Creative Suite, with deep expertise in PBR workflows, procedural material creation, and advanced 3D modeling across both hard-surface and organic assets. Experienced in UV unwrapping, trim sheet and texture atlas creation, model baking, simulations, deformations, and basic MEL script editing.
With proven ability to troubleshoot technical challenges and implement workflow improvements that enhance quality and team productivity.
Driven by a genuine passion for immersive world-building, I bring creativity, technical precision, and enthusiasm to every project. Skilled in optimizing assets for performance without compromising quality, and in developing workflows that enhance team efficiency across multiple stages of production. Known for my collaborative mindset and reliability, I enjoy mentoring others, sharing knowledge, and contributing to a supportive, high-performing art team.
I stay actively engaged with emerging game development tools, real-time rendering techniques, and I am passionate about staying current with emerging CGI technologies, industry trends, and creative techniques that push the boundaries of realism.